13) Export this Specific Post for this character (I saved mine with a meaningful name for me which was Mountain_Troll_Idle_Stance_1) in. 11) Stick with the same single frame Timeline (Framemate) 12) Create or Select the pose you want to export for this character. 8) You can convert to non standard, make sure you select Daz Geometry from the dropdown at the top right of the screen 9) You are now ready to add Poses or Motions. 7) You will see a "stick figure" that represents the Tee_Pose. bvh format 6) Open 3DXChange and import the Character_Tee_Pose file. 4) Ensure that the root of the character is selected in the scene 5) Export the Specific Tee Pose for this Character (I saved mine with a meaningful name for me which was Mountain_Troll_Tee_Pose) in. I am not a fan of Timeline, so I didn't check -) 3) Prepare and test a proper Tee Pose for the character in Daz3D - test, walk, run, to ensure collisions and break-throughs do not occur. 2) Reduce the timeline to a single frame - I used FrameMate, but I suppose Timeline would work. Here's what worked for me: 1) Set up the character in Daz3D as desired, clothes, etc. ![]() ![]() Basically, I prepared and treated each pose as a single frame motion and followed the same approach as exporting motions. So, I'm not sure if this is the "Official way" but here's what worked for me.
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